DirtyRotten.Games

Agency of Destruction

Blades in the Dark is one helluva brilliant game. Players are given so many dials to turn and switches to flip. Lots of agency built right into the game mechanics. In fact, so much agency is put into players' hands that they're the ones largely deciding on all the harm that befalls their characters.

Players are given a toolset to deny or accept the harm that happens to their characters. The GM is really just a facilitator for those choices.

Giving players the agency to choose their character's harm is just awesome gameplay.

Bringing this around to Black Light, players must have the agency to drive their character's destruction.

#blacklight #gamedesign